Pascal Guehl – Research Projects

Welcome to my research homepage. Here are some of the projects I’ve worked on.

Wave Noise Teaser

Multi-Dimensional Procedural Wave Noise

ACM Transactions on Graphics (TOG), Vol. 44, No. 4, Article 37, August 2025
Presented at SIGGRAPH 2025, August 2025, Vancouver, Canada
PhD Thesis Teaser

Semi-Procedural Appearance Model for Controlling and Scaling Texture and Material Synthesis

Presented at University of Strasbourg, December 2022, Strasbourg, France SIGGRAPH Thesis Fast Forward, July 2024, Denver, USA
PPTBF Teaser

Semi-Procedural Textures using Point Process Texture Basis Functions

Computer Graphics Forum (CGF), Volume 39, Issue 4, July 2020
Presented at EGSR 2020, June-July 2020, London, UK
EGSR: Honorable Mention from the best papers committee
Replicable Paper: The Graphics Replicability Stamp Initiative

Management & Teaching

Research Projects

Industry Collaborations

Students

PhD Students

  • Tara BUTLER, PhD co-advised at Ecole Polytechnique (2023-2025), successfully defended — Design of tangled, branching, and growing organic 3D structures from a sketch

Apprentice Students

Interns / Master students

  • Paul GANNAY — M1 Master at Ensimag, 2014 (6 months) — Collision Detection on GPU for real-time applications using GigaVoxels
  • Kévin CAYE — M1 Master at Ensimag, 2013 (2 months) — On-the-fly Voxelization using GigaVoxels
  • Clément LEVASSEUR — M1 Master at Ensimag, 2013 (2 months) — RLE compression, data transfert optimization and Depth Peeling multi-pass rendering using GigaVoxels
  • Jérémy JAUSSAUD — M2 Master at , 2012 (6 months) — Hypertexture and noise optimization, Graphics and Compute interoperability enhancement using GigaVoxels
  • ...