Pascal Guehl – Research Projects

Welcome to my research homepage. Here are some of the projects I’ve worked on.

Wave Noise Teaser

Multi-Dimensional Procedural Wave Noise

ACM Transactions on Graphics (TOG), Vol. 44, No. 4, Article 37, August 2025
Presented at SIGGRAPH 2025, August 2025, Vancouver, Canada

Students

PhD Students

  • Tara BUTLER, PhD co-advised at Ecole Polytechnique (2023-2025), successfully defended — Design of tangled, branching, and growing organic 3D structures from a sketch

Apprentice Students

Interns / Master students

  • Nicolas ASSEO — 2A Bachelor at Ecole Polytechnique, 2025 (3 months)
  • Arjun BOMMADEVARA — 2A Bachelor at Ecole Polytechnique, 2024 (3 months)
  • Simon LUCAS — M2 Master at ..., 2020-2021 — BVH for GPU ray tracing
  • Nicolas HOERTER — M2 Master at ..., 2020-2021 — GPU Path-Tracing Global Illumination
  • Nathaniel SEYLER — M2 Master at ..., 2020-2021 — Texture Synthesis
  • Evan ZARRELLA — L1 Bachelor at ..., 2019 (2 months) — Audio-based procedural terrain generation
  • Marius CUVILLIER — L1 Bachelor at ..., 2019 (2 months) — Mixing audio and procedural shape synthesis
  • Kevin MASSON — M1 Master at ..., 2017-2018 (150h) — Discrete Model Synthesis approach for texture synthesis
  • Kevin MASSON — M1 Master at ..., 2017-2018 (150h) — Procedural patterns synthesis on surface in image plane
  • Alexandre GEOFFROY — College student at ..., 2018 (1 week) — Création de circuits additionneurs avec Mindcraft
  • Iman BELLOUKI — M1 Master at Ensimag, 2014 (2 months) — Real-time optical effects in OpenGL using GigaVoxels (glossy reflections, soft shadows, ...)
  • Paul GANNAY — M1 Master at Ensimag, 2014 (6 months) — Collision Detection on GPU for real-time applications using GigaVoxels
  • Kévin CAYE — M1 Master at Ensimag, 2013 (2 months) — On-the-fly Voxelization using GigaVoxels
  • Clément LEVASSEUR — M1 Master at Ensimag, 2013 (2 months) — RLE compression, data transfert optimization and Depth Peeling multi-pass rendering using GigaVoxels
  • Jérémy JAUSSAUD — M2 Master at , 2012 (6 months) — Hypertexture and noise optimization, Graphics and Compute interoperability enhancement using GigaVoxels
  • ...